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Browse Riftbound cards.

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1,419matching printings

Page 51 of 60

Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Crumbling SandsVEN · 39Spell · Rare
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Decree of FocusVEN · 40Spell · Rare
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riven, ShatteredVEN · 41Champion · Unit · Rare
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Shen, Scourge of ShadowsVEN · 42Champion · Unit · Rare
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Shen, Scourge of ShadowsVEN · 42Champion · Unit · Rare
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Shen, Scourge of Shadows (Alternate Art)VEN · 42aChampion · Unit · Rare
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Steel PawsVEN · 43Unit · Rare
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Astral HeronVEN · 44Unit · Epic
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Helm of SuppressionVEN · 45Gear · Epic
Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.
Nasus, AscendedVEN · 46Champion · Unit · Epic
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus, AscendedVEN · 46Champion · Unit · Epic
Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.
Nasus, Ascended (Alternate Art)VEN · 46aChampion · Unit · Epic
Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice MageVEN · 47Unit · Common
Riftbound Unit: Cloud Drake. When you play me, draw 1.
Cloud DrakeVEN · 48Unit · Common
Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Dredge UpVEN · 49Spell · Common
Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy RockbearVEN · 50Unit · Common
Riftbound Spell: Iterative Design. Play a 3 [S] Mech unit token.
[Flow] [2][C] (You may play this from your trash for its Flow cost. Then banish it.)
Iterative DesignVEN · 51Spell · Common
Riftbound Spell: Mesmerize. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Return a friendly unit to its owner's hand.
- Give an enemy unit -2 [S] this turn.
MesmerizeVEN · 52Spell · Common
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
OtterpusVEN · 53Unit · Uncommon
Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Questionable TomeVEN · 54Gear · Common
Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied ResearchersVEN · 55Unit · Uncommon
Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
ClairvoyanceVEN · 56Spell · Uncommon
Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert InformantVEN · 57Unit · Uncommon
Riftbound Unit, Gear: Patched Porobot. (I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Patched PorobotVEN · 58Unit · Common