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Browse Riftbound cards.

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1,419matching printings

Page 39 of 60

Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Crescent StrikeUNL · 72Spell · Uncommon
Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly FlourishUNL · 73Spell · Uncommon
Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.
Frigid JewelUNL · 74Gear · Uncommon
Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
GustwalkerUNL · 75Unit · Uncommon
Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.
Petal PixieUNL · 76Unit · Uncommon
Riftbound Unit: Soul Shepherd. Your token units have +1 [S].
Soul ShepherdUNL · 77Unit · Uncommon
Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Sprite FountainUNL · 78Gear · Uncommon
Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana - LunariUNL · 79Champion · Unit · Rare
Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.
Diana - Lunari (Alternate Art)UNL · 79aChampion · Unit · Rare
Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.
Hwei - Brooding PainterUNL · 80Champion · Unit · Rare
Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.
Keeper of MasksUNL · 81Unit · Rare
Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Lillia - Fae FawnUNL · 82Champion · Unit · Rare
Riftbound Unit: Lillia, Fae Fawn. [Accelerate]
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there.
Lillia - Fae Fawn (Alternate Art)UNL · 82aChampion · Unit · Rare
Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
Smoke and MirrorsUNL · 83Spell · Rare
Riftbound Unit: Sprite Queen. When you play me or at the start of your Beginning Phase, play a ready 3 [S] Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Sprite QueenUNL · 84Unit · Rare
Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Sumpworks MapUNL · 85Gear · Rare
Riftbound Unit: Zilean, Time Mage. Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
Zilean - Time MageUNL · 86Champion · Unit · Rare
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue SentinelUNL · 87Unit · Epic
Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.
Blue Sentinel (Alternate Art)UNL · 87aUnit · Epic
Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)
Gutter PalaceUNL · 88Gear · Epic
Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].
Jhin - Meticulous KillerUNL · 89Champion · Unit · Epic
Riftbound Unit: Jhin, Meticulous Killer. [Vision]
If you've spent [4] or more to play a spell this turn, you may play me for [C].
Jhin - Meticulous Killer (Alternate Art)UNL · 89aChampion · Unit · Epic
Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.
LeBlanc - Everywhere At OnceUNL · 90Champion · Unit · Epic
Riftbound Unit: LeBlanc, Everywhere at Once. [Backline]
Your [Temporary] effects at my battlefield don't trigger.
LeBlanc - Everywhere At Once (Alternate Art)UNL · 90aChampion · Unit · Epic